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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_doom
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autoplay.zip
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SUPWEP.D_
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Text File
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1996-07-14
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5KB
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409 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 19
Patch format = 6
Thing 2 (Trooper)
Speed = 0
Thing 3 (Sargeant)
Hit points = 3500
Reaction time = 100
Speed = 45
Width = 1048576
Bits = 4202502
Thing 6 (Revenant)
Hit points = 3000
Pain chance = 50
Close attack frame = 339
Thing 7 (Revenant Fireball)
Initial frame = 114
Alert sound = 14
Death frame = 127
Speed = 1310720
Missile damage = 20
Thing 12 (Imp)
Hit points = 3500
Reaction time = 1
Speed = 35
Thing 15 (Cacodemon)
Hit points = 3000
Pain chance = 176
Speed = 40
Width = 1048576
Mass = 100
Bits = 155197446
Thing 32 (Imp Fireball)
Initial frame = 114
Alert sound = 14
Death frame = 127
Death sound = 82
Speed = 1310720
Width = 720896
Missile damage = 20
Thing 33 (Caco Fireball)
Initial frame = 115
Death frame = 117
Death sound = 15
Speed = 1638400
Width = 851968
Missile damage = 100
Thing 43 (BFG Hit)
Bits = 201327120
Frame 5
Sprite subnumber = 3
Duration = 0
Frame 6
Sprite subnumber = 3
Duration = 1
Next frame = 2
Frame 7
Duration = 1
Next frame = 2
Frame 13
Duration = 1
Frame 14
Sprite subnumber = 0
Duration = 1
Next frame = 10
Frame 15
Sprite subnumber = 0
Duration = 1
Frame 16
Sprite subnumber = 0
Duration = 1
Frame 17
Duration = 1
Frame 21
Duration = 1
Frame 22
Duration = 1
Next frame = 18
Frame 23
Duration = 1
Frame 30
Duration = 1
Frame 31
Duration = 1
Frame 35
Duration = 1
Frame 36
Duration = 1
Next frame = 32
Frame 37
Duration = 1
Frame 47
Duration = 1
Frame 48
Duration = 1
Frame 52
Duration = 1
Frame 53
Duration = 1
Next frame = 49
Frame 55
Duration = 1
Frame 56
Duration = 1
Frame 60
Duration = 1
Frame 61
Duration = 1
Frame 63
Duration = 1
Next frame = 66
Frame 64
Duration = 0
Next frame = 66
Frame 65
Sprite subnumber = 32769
Duration = 1
Frame 66
Sprite subnumber = 32770
Duration = 1
Frame 71
Duration = 1
Frame 72
Duration = 1
Frame 77
Duration = 1
Next frame = 74
Frame 78
Sprite number = 14
Duration = 1
Next frame = 81
Frame 79
Duration = 1
Frame 80
Duration = 1
Frame 84
Duration = 1
Frame 85
Duration = 1
Frame 86
Duration = 1
Frame 87
Duration = 1
Next frame = 78
Frame 88
Duration = 1
Frame 89
Duration = 1
Frame 90
Duration = 2
Frame 91
Duration = 2
Frame 92
Duration = 2
Frame 93
Duration = 2
Frame 94
Sprite subnumber = 2
Duration = 1
Frame 95
Sprite subnumber = 3
Duration = 1
Next frame = 0
Frame 115
Sprite number = 47
Frame 116
Sprite number = 47
Frame 117
Duration = 6
Frame 118
Duration = 6
Frame 119
Duration = 6
Frame 120
Duration = 6
Frame 121
Duration = 6
Frame 122
Duration = 6
Frame 123
Duration = 6
Frame 124
Duration = 6
Frame 125
Duration = 6
Frame 126
Duration = 6
Frame 217
Duration = 5
Frame 218
Duration = 5
Frame 219
Duration = 5
Frame 222
Duration = 10
Frame 223
Duration = 10
Frame 224
Duration = 10
Frame 225
Duration = 10
Frame 323
Duration = 0
Frame 324
Duration = 0
Frame 326
Duration = 0
Frame 327
Duration = 0
Frame 328
Duration = 0
Frame 329
Duration = 0
Frame 330
Duration = 0
Frame 331
Duration = 0
Frame 336
Duration = 3
Frame 337
Duration = 3
Frame 338
Duration = 3
Frame 340
Duration = 4
Frame 341
Duration = 4
Frame 342
Duration = 4
Frame 442
Duration = 3
Frame 443
Duration = 3
Frame 452
Duration = 2
Frame 453
Duration = 2
Frame 454
Duration = 2
Frame 502
Duration = 3
Frame 504
Duration = 3
Frame 506
Duration = 20
Ammo 0 (Bullets)
Max ammo = 100000
Per ammo = 100000
Ammo 1 (Shells)
Max ammo = 100000
Per ammo = 100000
Ammo 2 (Cells)
Max ammo = 100000
Per ammo = 100000
Ammo 3 (Rockets)
Max ammo = 100000
Per ammo = 100000
Weapon 0 (Fists)
Shooting frame = 6
Weapon 1 (Pistol)
Shooting frame = 14
Weapon 2 (Shotgun)
Shooting frame = 22
Firing frame = 31
Weapon 4 (Rocket Launcher)
Shooting frame = 61
Weapon 6 (BFG 9000)
Shooting frame = 86
Firing frame = 89
Weapon 8 (Super Shotgun)
Shooting frame = 36
Firing frame = 48
Text 281 280
===========================================================================
This version is NOT SHAREWARE, do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
**********==========----------..........
Do not distribute! Report software piracy to the SPA: 1-800-388-PIR8
**********==========----------..........
Super Weapons VIII - Ultimate firepower for Doom
By Greg Lewis
Text 265 265
===========================================================================
Do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
**********==========----------..........
Do not distribute! Report software piracy to the SPA: 1-800-388-PIR8
**********==========----------..........
Super Weapons VIII - Ultimate weapon powerup for Doom
By Greg Lewis